For the most part, players would jump in, and jump out 2 seconds later. I first jumped into the cooperative missions in public lobbies, and played with anyone who came my way. If you go off and do your own thing, you don't just endanger yourself you endanger the whole mission. The trouble with cooperative games is that, unlike their competitive (even team-based) brethren, communication is key. My qualm with them is that unless you play them under very specific circumstances, they're not much fun. They're regular old Assassin's Creed missions, just on a bigger scale. In my experience, the missions are neither outstanding nor terrible. The missions can be tense and fun, but the rewards never feel quite commensurate with the effort, especially since money is easy to come by elsewhere. The twist is that the more you blow your cover, the less money you'll receive at the end. The objective for you and your cohorts is to infiltrate a heavily guarded facility, acquire an object and get back out. Rather than coveted Sync Points (which help upgrade your character), heists earn you lots of money, and nothing but. Missions are the usual Assassin's Creed fare - tail this person, assassinate that one, find a useful object in a fortified location - but they take place over much larger areas and throw way more enemies at you. Cooperative missions are exactly what they sound like: You can team up with up to four friends and go through a side quest, complete with cutscenes, new characters and a variety of objectives.
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